Press Release by MK Skillz Founder of Sonic Relief:
Sonic Relief is back with a bang! Following the unexpected success of last year’s campaign, Sonic Relief 2010 aims to be bigger, better, and more successful!
This year’s campaign aims to raise money for the biennial Sport Relief charity event from Comic Relief, which brings together the worlds of sport and entertainment to raise money to help vulnerable people in both the UK and the world’s poorest countries. You can find out more about Sport Relief by visiting http://www.sportrelief.com/
HOW CAN I GET INVOLVED?
FAN SUBMISSIONS
The basic premise of the campaign is still the same as last year – do something Sonic for money! Whether you want to draw a picture, sing a song, make a video… literally ANYTHING… then we want to see it! The possibilities are endless!
This year’s theme is “something sporty” to coincide with the charity we are raising money for, but that’s not to say you can’t make it humorous too – as long as your submissions still have some relevance to Sport Relief.
There is one fundamental change to this year though – due to the good ol’ recession, Shadzter and myself won’t be able to do what we did last year whereby a certain amount of money was donated for every submission. Instead, this time we ask if the people submitting could make a small donation along with their submission (only £1 or so will do!). It may seem a bit cheeky, but it’s for a good cause – and there’s something in it for you, too! Each paid submission will be entered into the contest for Best Sonic Relief Submission 2010, and our favourite will win a prize!
*It should be noted that donations are not compulsory, but you will not be entered into the contest if you do not donate*
JUSTGIVING DONATIONS
Sonic Relief 2010 will also utilise JustGiving, a system which allows anyone to make a donation (of however much they wish) to our cause – and the money will go straight to Sport Relief! This enables you to do whatever you like to raise money for Sonic Relief – make a calendar, have a ‘Day in Blue’, participate in a fun run… anything! Raise some cash and then pass it on to us via JustGiving!
Alternatively you can just simply pledge some money via JustGiving. Whether you want to make a set donation no matter what or you want to follow a similar system to last year whereby a certain amount is donated based on how many submissions we receive… well, that’s up to you! We’re giving you every possible option you could ever want to raise money this year!
*You will need a credit or debit card to donate via JustGiving*
IMPORTANT INFORMATION
Submissions wishing to be entered into the contest should be sent to shadzter@sonicstadium.org as an attachment or a link (depending on what your submission is), along with some form of proof that you have made a donation to Sonic Relief 2010 (be it a name so that we can check you have donated on our JustGiving page or a print screen of your donation).
Submissions not wishing to be entered into the contest should be posted as normal in the SSMB topic, the same as with last year’s campaign, so that everyone can see them and be inspired by them. Submissions wishing to be entered into the contest can also be posted in the SSMB topic so that we can keep a total of how many submissions have been made to the campaign (in case anyone is planning to donate using a similar system to last year).
The closing date for submissions and donations will be midnight (GMT) on Sunday 21st March 2010 to coincide with the end of the Sport Relief Weekend.
If you have any queries regarding this year’s campaign, do not hesitate to contact either myself or Shadzter and we will do our best to respond.
Contact MK Skillz at SSMB
E-mail Shadzter: shadzter@sonicstadium.org
Thanks for all your support so far and stay tuned for more Sonic Relief announcements coming soon!
[Sonic Relief Facebook Group] [@SonicReliefUK on Twitter] [Sonic Relief JustGiving Page]












Being a life long Sonic fan has been difficult at times, being a lifelong SEGA fan even more so. When I was growing up you were in one of two groups; either a SEGA fan or a Nintendo fan. This division separated playgrounds around the country with kids either boasting about their new Mega Drive or SNES games. Harsh words were spoken, sometimes fights even broke out but supporting your chosen brand meant everything and meant it for life. At least, it did for me.
As these things tend to happen with people so passionate about the pastimes they love I ended up writing about SEGA related things and because of said writing I was invited to SEGA’s HQ in London to preview Sonic Unleashed two weeks before its release in 2008. The trip on the train from Leeds to London was nerve-wracking and navigating London’s Tube system a nightmare. Despite all the best written directions I had I was sure I was going to get lost but after taking the exit from a station I saw it from a distance; those four blue letters adorned on the top of a building; SEGA. I took a picture.
In the last ten years of running Sonic forums, playing Sonic games, and just simply being a fan, there is one moment that trumps all… and it’s from the least likely of places: a pre-order bonus for a Mario game. In October of 2003,
I put $5 down and got back home safe and sound. The only thing that wasn’t safe was my grades, because I’m pretty sure I gave a big “fuck that” to my homework that night.








With SEGA’s ever-growing presence in the mobile gaming industry comes more and more Sonic the Hedgehog-themed affairs to drop a few bucks on. Sonic has been jumping, golfing, and karting on the go for a few years now, but which of these outings are worth your spare time and money?
Eggman’s out to destroy the world and the only way to go is up.
At first glance, this looks like a game where SEGA’s “slap Sonic on everything” strategy gets a little crazy. Get your eyes checked, because this game is the shit.
Hooollllyyyyy shiiiiiit. The only, original, traditional Sonic game for mobile phones is the mobile version of Sonic Unleashed. I enjoyed it more than the console version. The Werehog, in spite of this praise, still chugs dongs.
Twenty years ago, on August 14th, 1989, SEGA’s most successful console debuted in North America to challenge Nintendo for dominance in the fourth-generation of console gaming. Without the console’s success, we wouldn’t be here right now talking about motherfuckin’ blue hedgehogs.
While the SEGA Master System was superior to the Nintendo Entertainment System with better graphics and sound, the console failed to establish a library of games to rival the NES’ stellar collection in anywhere but Europe. So, in 1989, two years before the launch of the Super Nintendo, SEGA debuted the Genesis with mild success. Shipping only 400,000 units in its first year, SoA CEO Michael Katz introduced his two part solution to boost sales. The famous “Genesis Does What Nintendon’t” slogan and, my personal favorite, the use of celebrities in games, like Arnold Palmer Golf and Michael Jackson’s Moonwalker.
However, the success was short lived as SEGA drove their biggest success into the ground with the SEGA CD and 32X add-ons. These disasters failed to establish a solid library of games and were too expensive. With five consoles actively on the market with the Saturn’s launch (Game Gear, Genesis, Saturn, Pico, and the Master System in South America), SEGA discontinued the production of the Genesis. With the Genesis outselling the Saturn in North America, the results were disastrous as Nintendo took total control of the 16-bit generation. The rest is history and now we have Mario and Sonic running triatholons together.

I don’t have to even mention how important the sport of hockey is to the country of Canada. The two are synonymous with one another. Not including hockey on a Winter Olympics game in Vancouver sounds odd to me. Hockey also would play out like a stand-alone game, instead a series of button presses or waggles. It would be the deepest aspect of M&S at the Winter Olympics and would be enticing to people like me, who desire a bit more from their Olympic games after living through them year after year.
However, if hockey were to happen, I wouldn’t recommend the simulation route and more along the lines of an accessible arcade style of hockey that was perfected by Midway’s 






Happy New Year, Happy New Crossfire. I finally have something to talk about that is not a repeat of 100 threads on the first page of the Sonic the Hedgehog forum on the SSMB. Let’s get on with it.





In the past week, I have played the absolute hell out of Mega Man 9, Capcom’s return to the original Mega Man series and 8-bit gameplay and presentation. I am enjoying every minute of it, because I am not just riding a wave of nostalgia, but I am also impressed with the refined gameplay. The fact that a game straight out of 1988 can be successful in 2008 is downright admirable and eye-opening. It makes me wonder, as a Sonic fan, if a retro reboot is in order for another blue hero: Sonic. Would a 16-bit foray treading new ground be a commerical success or 